Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Dustin Bailey

World of Warcraft didn't scare the RuneScape devs, who were getting "tens of thousands of new accounts every single day" in 2004 and could barely build servers fast enough for the MMO to keep up

Old School Runescape.

World of Warcraft is the 800-pound gorilla of the MMO world – the undisputed titan that the entire genre is measured against. You might think that the developers behind RuneScape, an even older and far more modest online RPG, would've been a little nervous when Blizzard's game launched, but it seems that's not the case. Jagex was, after all, too busy suffering from success.

There was "surprisingly not" much worry about WoW's launch within Jagex, according to an interview with RuneScape design director Mark Ogilvie from the October 2014 issue of GamesTM. Ogilvie attributed the RuneScape's success to its very light design, which meant that the devs could implement new content at an extremely fast pace, and to the fact that it could run on just about any computer of the era. Those weren't areas where Blizzard was able to compete.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.