
Flipping off the motion blur switch is an automatic first-launch ritual for me and I assume a lot of other PC gamers. It's probably the most hated post-processing effect in videogames. So why do so many games include it in the first place, and why is it always enabled by default?
Good luck getting a game developer to tell you! One studio I asked declined to comment and the others didn't respond. Maybe they just don't think weighing in on the merits of individual post-processing effects is a valuable use of their time, or maybe they're in the pocket of Big Blur. I wasn't getting anywhere, so I started doing my own research. Here's what I learned: