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PC Gamer
PC Gamer
Tyler Wilde

Why you're right to hate motion blur in games (but devs aren't wrong to include it)

Flipping off the motion blur switch is an automatic first-launch ritual for me and I assume a lot of other PC gamers. It's probably the most hated post-processing effect in videogames. So why do so many games include it in the first place, and why is it always enabled by default? 

Good luck getting a game developer to tell you! One studio I asked declined to comment and the others didn't respond. Maybe they just don't think weighing in on the merits of individual post-processing effects is a valuable use of their time, or maybe they're in the pocket of Big Blur. I wasn't getting anywhere, so I started doing my own research. Here's what I learned:

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