
Game art direction makes or breaks a new release. In the right hands, with commitment, a so-so game can ignite a spark of imagination and make a game with a modest budget enjoyable, unmissable.
It happened with Robocop: Rogue City, and I’m getting the same nudge of anticipation from the upcoming Agatha Christie: Death on the Nile; it’s knifed the classic period drama visual design in the back, dropped it overboard and found a new for a bold, distinctive direction, one that ditches big band dance for disco, white linen for pressed, flared nylon.