Dishonored boss and Arkane founder Raphaël Colantonio, now creative director at Weird West maker Wolfeye Studios, previously worked with Valve on a Half-Life 2 Ravenholm game before its abrupt cancellation. In a new interview, Colantonio reflects on his time with Valve and shares more about how that unfortunate project put him on a course for immersive sim history.
Speaking with Press Box PR, Colantonio describes the disappointment around Valve's decision to end Ravenholm's development. "It took us a decade to move on from the pain of the Ravenholm project because we were incredibly excited about doing that game and we put in a lot of creative energy into it and eventually when the decision was made to cut it, we did not understand it as it happened," he says.