Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Austin Wood

When Valve killed its Ravenholm game, Arkane founder says "we did not understand" its thinking: "It all came down to the economics behind Half-Life 2 and how the DLCs were selling"

Gordon Freeman in Half-Life on orange background.

Dishonored boss and Arkane founder Raphaël Colantonio, now creative director at Weird West maker Wolfeye Studios, previously worked with Valve on a Half-Life 2 Ravenholm game before its abrupt cancellation. In a new interview, Colantonio reflects on his time with Valve and shares more about how that unfortunate project put him on a course for immersive sim history.

Speaking with Press Box PR, Colantonio describes the disappointment around Valve's decision to end Ravenholm's development. "It took us a decade to move on from the pain of the Ravenholm project because we were incredibly excited about doing that game and we put in a lot of creative energy into it and eventually when the decision was made to cut it, we did not understand it as it happened," he says.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.