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Windows Central
Windows Central
Technology
Cole Martin

"We underestimated how much they loved him" — Dying Light franchise director talks Kyle Crane's return, gore fidelity, and experimenting with the game formula

Screenshots from gameplay footage from the hands-on preview of Dying Light: The Beast.

In the early months of 2015, the Poland-based development team at Techland released Dying Light — an open world, brutally violent take on the zombie genre that ushered in unique gameplay loops with its day and night cycle and reliance on parkour.

It wasn’t Techland’s first zombie game (that honor goes to 2011’s Dead Island) but it would be the title that would introduce the world to the Hero of Harran, Kyle Crane.

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