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TechRadar
Demi Williams

'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games'

The Blood of Dawnwalker's Coen facing off against a winged monster.
  • The Blood of Dawnwalker director Konrad Tomaszkiewicz says the team knew the game's day and night system would be "expensive as hell"
  • However, Rebel Wolves knew the concept would be "unique"
  • The director says he was inspired by the werewolf tale, but from a vampire perspective

Rebel Wolves knew The Blood of Dawnwalker's day and night system was going to be challenging as well as costly, but wanted to deliver a "unique" experience for players.

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