- The Blood of Dawnwalker director Konrad Tomaszkiewicz says the team knew the game's day and night system would be "expensive as hell"
- However, Rebel Wolves knew the concept would be "unique"
- The director says he was inspired by the werewolf tale, but from a vampire perspective
Rebel Wolves knew The Blood of Dawnwalker's day and night system was going to be challenging as well as costly, but wanted to deliver a "unique" experience for players.