
I'm not entirely sure Life is Strange: Double Exposure was a good idea conceptually—nor was series fan and PC Gamer writer Mollie Taylor, who played the thing and had a good, if "unnecessary-feeling", time.
That doesn't mean I'm greeting today's news with any particular sense of joy. Quite the opposite: The fact that nobody picked up the game's GDC award is depressing as all hell, to me. At this point, the signs that this industry is messed the hell up are less warning lights and more a claxon I've had to wearily blot out with earplugs just to stay sane.