
If you, too, found yourself upgrading your needle in Hollow Knight: Silksong and regularly wondering if you had actually upgraded it because it didn't seem to make a bit of difference when fighting several enemies, please join me in a resounding "Ohhhh" upon discovering the enemy-specific damage multipliers that Team Cherry apparently added in for difficulty balancing.
Having religiously avoided any potential spoilers following Silksong's release, I apparently missed the initial discovery of these multipliers, which were helpfully laid out by data crunchers like Reddit user FeldrinH. Thankfully, I did catch some discussion in recent posts and videos around the Silksong community. Intrigued by hushed remarks, I went digging, and now it feels like this completed a circuit in my head. That's why some of the scaling felt so wonky as I used very soft mental arithmetic to track my needle damage.