
Assassin's Creed Odyssey is, as its name would suggest, a pretty big game. Vast swathes of Ancient Greece are yours to explore, and while its world director Ben Hall wanted to make the game feel big, he didn't want it to be a chore like some open-world games can be.
"We wanted to create an odyssey for the player," Hall tells Edge magazine. "But one of my tasks was to make sure we didn't create a world that was just fatiguing to travel through."