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GamesRadar
GamesRadar
Technology
Issy van der Velde

Ubisoft foresaw the grindy fate of Assassin's Creed Valhalla back in the Odyssey days, wanting a literal "odyssey" but not "a world that was just fatiguing to travel through"

Kassandra holding a falcon on her arm during Assassin's Creed Odyssey.

Assassin's Creed Odyssey is, as its name would suggest, a pretty big game. Vast swathes of Ancient Greece are yours to explore, and while its world director Ben Hall wanted to make the game feel big, he didn't want it to be a chore like some open-world games can be.

"We wanted to create an odyssey for the player," Hall tells Edge magazine. "But one of my tasks was to make sure we didn't create a world that was just fatiguing to travel through."

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