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PC Gamer
PC Gamer
Joshua Wolens

Ubisoft boss says it knows players think it has an 'inconsistency in quality,' so it delayed Assassin's Creed Shadows to flip that script

Image of Yasuke striking an enemy in Assassin's Creed Shadows.

People have their gripes, but I still quite enjoy a big old Ubisoft open world. There's something about the studio's formula for things like Assassin's Creed and Far Cry that lets me achieve a kind of zen state: Just me, a controller, a map full of little icons to tick off, and absolutely zero regions of my brain lighting up. Bliss.

But lord knows I am not the market at large, and it's not difficult to find people criticising the company for its games' samey-ness, or writing, or straight-up technical bugs. Ubisoft knows that too, which is why Assassin's Creed's vice president executive producer Marc-Alexis Coté recently told Eurogamer that "Ubisoft's portfolio has faced criticism in recent years for a perceived inconsistency in quality," and that's why AC Shadows got pushed to February next year.

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