A North Tyneside immersive technology company has helped launch an augmented reality app to support the UK’s electrification drive.
Fuzzy Logic Studio, which launched 11 years ago, helps organisations enhance skills development and boost customer experience using immersive technologies such as augmented reality, virtual reality and photorealistic 3D visualisations. The company, which has clients including Hyundai, Renault, United Nations, Anglo American and Microsoft, created the app as part of The Emerging Skills Project in Electrification, a national pilot scheme geared towards making the UK a world leader in battery technology, power electronics, motors and drives.
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The augmented reality (AR) training solution app – available to download from the Apple and Google Play stores – allows learners to practice assembling and disassembling an EV battery, motor and connector, using interactive 3D digital models. It includes a drag-and-drop toolbox, as well as text-to-speech functionality. As part of the project, North Shields based Fuzzy Logic also produced learning videos illustrating the disassembly of a physical EV battery. Both of the products are now available nationwide via an Open Government Licence.
The Emerging Skills Project was launched in March 2021 by the Department for Education with the High Value Manufacturing Catapult, to provide training focussed on addressing the future skills gaps in manufacturing and the wider engineering workforce.
The materials which were used by Fuzzy Logic came from Warwick Manufacturing Group (WMG), University of Warwick, HVM Catapult and The Faraday Institution.
Harvey Trent, director of Fuzzy Logic Studio, said: “It has been a privilege to be part of this project, collaborating with the various stakeholders to create a truly immersive learning experience. Peter Routledge, Electrification Lead, played an integral role as a content specialist, ensuring that the elements of the AR experience aligned with the learning outcomes.
“How organisations deliver training is changing with the advancement of technologies, such as Augmented Reality and Virtual Reality. They can be used alongside other methodologies to enhance learning outcomes. The application of Augmented Reality in this instance means learners can physically engage with the steps involved in disassembling an EV battery, motor, and connector, without the associated safety risks.”