It is impossible to look at Trek to Yomi without immediately understanding its influences. Samurai movies from the legendary Akira Kurosawa and other influential directors are the reason Trek to Yomi looks and feels the way it does. Each and every scene is depicted in grayscale, with a grainy edge that can make you believe you’re watching the game through an old projector. The style has been cemented, and it looks the part.
Shadows lick up against buildings cast by flames as you follow the path of destruction, too often too late to actually save anyone. The camera fixes itself from a distant perspective, almost as if you’re a voyeur, watching battles unfold from afar. It can feel disconnected, but once again it imitates and replicates the feel of watching an old movie, with low-definition cameras placed far away for cinematic fight scenes. The camera follows as you move through levels, which seems to move simply from left to right more often than not, and this gives you excellently framed camera angles for each clash and new environment.