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PC Gamer
PC Gamer
Rick Lane

Todd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on it

Dogmeat and the Sole Survivor from Fallout 4.

It's been a whole dang decade since Fallout 4 launched, so long that the world has slipped significantly closer to nuclear Armageddon than was the case when Bethesda's post-apocalyptic RPG stepped out from Vault 111. The anniversary has got Bethesda creative chief Todd Howard in a reflective mood, and he's revealed some interesting details about the creation of the game and what the RPG maestros learned from it.

One of the main things Bethesda learned is that cinematic, Mass Effect-style dialogue systems are a bad fit for Bethesda games. In an interview with GQ, Howard was asked what he thought the best game he'd worked on is. Responding diplomatically, Howard pointed to several features of multiple games, while also mentioning that some things "didn't resonate" with players. After a bit of coaxing, Howard revealed that Fallout 4's dialogue system was one of them.

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