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PC Gamer
PC Gamer
Lincoln Carpenter

Todd Howard says AI can't replace human 'creative intention,' but it's part of Bethesda's 'toolset for how we build our worlds or check things'

NEW YORK, NEW YORK - JUNE 04: Video game designer Todd Howard is seen arriving to The Inaugural Gotham TV Awards at Cipriani 25 Broadway on June 04, 2024 in New York City. (Photo by Gilbert Carrasquillo/GC Images).

During a recent event for the second season of the Fallout TV show that premiers later this month, Bethesda's Todd Howard joined the press junket fray to talk about the lasting influence of New Vegas, skipping the "war never changes" refrain, and—in an interview with Eurogamer—the use of AI in game development.

"I view it as a tool. Creative intention comes from human artists, number one," Howard said. "But I think we look at it as a tool for, is there a way we can use it to help us go through some iterations that we do ourselves faster?"

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