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PC Gamer
PC Gamer
Tyler Colp

These indie devs ditched AAA studios to make a co-op RPG with endless MMO-style dungeons, and after 7 years it's finally here

A promotional screenshot of Fellowship. A blue elven archer holds a bright bow.

I didn't have a lot of doubts going into Fellowship one last time before its early access release this week. I knew from the first time I got my hands on it last year that it had the potential to be the kind of game MMO players have wanted for a long time—including me. And Fellowship just kept improving each time I saw it.

The pitch is simple: It's MMO-style dungeons but without the MMO grind. You party up in a group of four—one tank, one healer, two damage-dealers—and work together to clear out packs of enemies and bosses for better and better loot.

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