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PC Gamer
PC Gamer
Phil Iwaniuk

There's barely more than a demo in Wreckfest 2's early access debut, but I can't stop playing it

Beaten up cars going around a track.

Have you ever stopped to really consider vehicle damage in games? The unfathomable number of complex calculations it must take to deform a car’s materials in real-time, in a way that makes you nod to yourself? The way an impact leaves a precise and unique fingerprint, a story about poor judgment told through the medium of crumpled bodywork?

Bugbear has. The Helsinki-based master of the virtual write-off is back with a sequel to its deliciously simple 2018 racer meets demolition derby, and once again the standout feature is a fantastically detailed damage model. Only BeamNG GmbH are on this preposterously high level when it comes to crash physics, and with the visual fidelity having been cranked up relative to both the first Wreckfest and the veteran BeamNG.drive, this sequel could take the overall crash crown when it makes it to full release stage.

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