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GamesRadar
GamesRadar
Technology
Josh West

The way The Blood of Dawnwalker plays with time itself is making it one of my most anticipated RPGs of 2026, especially now that Rebel Wolves has changed how closely the camera sticks to your shoulder

Coen looks at his closed fist in The Blood of Dawnwalker, with the GamesRadar+ Autumn Preview frame.

Rebel Wolves is listening. That's less a threat and more a declaration. If there's anything you should take away from the latest gameplay showcase for The Blood of Dawnwalker, it's that this new studio – founded in 2022 by former CDPR veterans, including the game director of The Witcher 3: Wild Hunt – is willing to make reasonable revisions to its upcoming RPG to make it more accommodating to a wider group.

I've been impressed by what I've seen of The Blood of Dawnwalker so far, although I have wondered why the camera hung so closely to the shoulder of Coen – the protagonist suffering from both a vampiric curse and silver poisoning, locking them between worlds of light and darkness. My assumption was this was to facilitate combat rhythms, with the dawnwalker able to change the direction of attacks and blocks with responsive ease to meet enemy motions. I'm getting big 'For Honor with vampire abilities' vibes from the directional combat, although Rebel Wolves is introducing a more conventional action mode should you be so inclined.

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