
As the year nears its end, I've been really enjoying playing Octopath Traveler 0, and relaxing into its freeform approach as I poke and prod at many quest threads, meet new characters, and get to grips with the battle system. With large enemies on the left, and a hefty party of up to eight heroes on the right, it scratches the old school itch (all while the boost-system allows me to feel like I'm breaking it apart just enough to shift the tide in my favor in tricky, almost puzzle-like boss encounters).
Octopath Traveler 0, and the rest of the series, carries forward the legacy of Square Enix's classics in this regard. The battle set-ups are just like the classic pixel-based Final Fantasy games, and even the somewhat episodic nature of questlines is reminiscent of Final Fantasy 6 and Live-A-Live. It's no surprise then that the developers reveal to us their affections for those iconic JRPGs.