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Creative Bloq
Creative Bloq
Technology
Ian Dean

The surprising reason why Resonance: A Plague Tale Legacy’s ancient Greece is historically wrong

Screens of a fantasy game set in ancient Greece and medieval Greece.

Asobo Studio has always treated the world of A Plague Tale as more than a backdrop for gaming shenanigans, using light, colour, architecture and atmosphere to put you inside the heads of its characters. With Resonance: A Plague Tale Legacy, that visual language moves from 14th-century France to the sun-soaked landscapes of Greece, while also reaching much further back into history, with the game’s Trials of Minos taking players between the 14th century and the Minoan Bronze Age.

It’s a fascinating challenge for the art team to create believable, playable environments, particularly when so little of the Minoan world survives, and much of what we know comes from fragments, museum collections, and reconstructed sites. When discussing historical accuracy versus artistic interpretation, the New World team similarly talks about taking real-world inspiration and transforming it to fit a game's own visual identity.

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