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GamesRadar
GamesRadar
Technology
Heather Wald

The one feature that put me off playing Legend of Zelda Tears of the Kingdom actually makes me feel like a creative genius

The Legend of Zelda: Tears of the Kingdom screenshot of Link holding up his new arm.

Despite experiencing a serious case of FOMO when Legend of Zelda Tears of the Kingdom first released last year, I took my sweet time actually working my way up to playing it. As much as I enjoyed my time with Breath of the Wild, I've been quite hesitant to step into Link's follow-up adventure in Hyrule for one simple reason: I didn't think I would be any good at it. I'm not the best when it comes to solving puzzles, particularly when said puzzles require me to build things. I'm also not the most creative when it comes to crafting, and it seemed as though Link's new mystery hand was putting both of my weaknesses at the forefront of the sequel. 

From the outside looking in, I couldn't help but admire the creativity and ingenuity from the Tears of the Kingdom community following the game's release. From building impressive vehicles, to creating inventive ways to defeat enemies, Reddit was flooded with impressive examples of how the new Ultrahand and Fuse abilities could be used. Even now, we're still seeing some incredible player creations, but I couldn't get out of my own way to actually give it a go myself. 

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