
FBC: Firebreak is the only multiplayer game I’ve ever seen where your objective is simply to destroy sticky notes — yes, the little yellow slips of paper. Turns out, those innocuous little slips are at the center of a supernatural event, creating terrifying, but admittedly kind of goofy, paper beings that attack you. Yeah, this is a Remedy game through and through.
If you don’t know the name Remedy you likely, at least, know its games — Max Payne, Quantum Break, Control, and Alan Wake 2. Over the years, the studio has secured its reputation as one of the leading makers of single-player and narrative-focused games. So FBC: Firebreak marks a pretty drastic change — Remedy’s first-ever multiplayer game. But after a lengthy hands-off preview, it’s abundantly clear that Firebreak isn’t just trying to join the multiplayer party, it’s trying to be another uniquely Remedy game — a player-focused experience with an almost infectious sense of humor and style. There are so many multiplayer experiences that feel like carbon copies these days, and that’s exactly what makes me excited to see more of Firebreak — it’s something that could quite literally only come from Remedy.