
So you most likely already have your favourite Zelda game locked down. Everyone does, it seems. Many cite the exceptional 3D rebirth of the franchise that is Ocarina Of Time, 16-bit purists wouldn't dare name anything other than A Link To The Past while many newcomers adore Breath Of The Wild. A far less popular choice, however, would be the ambitious GameCube outing, The Wind Waker – liberties were taken with structure, mechanics and style that meant that this particular game sticks out like a toon-shaded sore thumb alongside the rest of the series. But does that make it a bad choice? Does it heck. If anything, there's more of the NES original in The Wind Waker than there is in any Zelda game, although it might not be immediately apparent through the distinct visuals and the soaked setting.
Speaking with Eiji Aonuma, we learn that Link's primary companion on the vast open seas was written from experience. "We were working on Wind Waker right around the time that my son was born," he recalls. "Having just become a father, I wrote the text for the King Of Red Lions, the talking boat who takes Link on his adventure, as if I was talking to my own son." It's a beautiful sentiment, but one with which Aonuma isn't entirely happy. "Looking back over that text now, I felt as if he had a really self-important attitude and was forcing Link to go along with him. I regretted that a bit and changed the way he speaks to be a bit more mild in the remake."