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GamesRadar
GamesRadar
Technology
Darran Jones

The Legend of Zelda: Four Swords Adventures is an oft-overlooked GameCube standout

Four Swords Adventures

Revealed in 2003, Four Swords Adventures, alongside Tetra's Trackers, highlighted the connectivity between Game Boy Advance and GameCube. Nintendo and Capcom had already proven the merits of a four‑player Zelda game thanks to the addition of Four Swords to the GBA version of A Link To The Past, which enabled four Links to team up and solve dungeons while they competed against one another for rupees. It was a great idea, if a little rough around the edges, and was obviously the inspiration for Nintendo's new GameCube project. 

Several months later, Nintendo announced that the two games (Four Swords was now known as Hyrulean Adventures, while Tetra's Trackers had changed to Navi Trackers) would be included on the same disc and joined by a third title, Shadow Battle. Navi Trackers sounded particularly intriguing at the time because it featured a speech navigation system that would recognise a player's name and notify them when it was their turn to play. Unfortunately, only Japanese gamers got to experience it. However, even with just two of the proposed games, the western version of Four Swords Adventures proved an essential release for any Zelda fan.

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