
Ever felt lost at sea in the first days of a new job? I'll admit it—my first weeks at PC Gamer, I had no idea what I was doing (some might say that's still the case). I was just trying to keep my head above water and not publish anything libellous, or at least nothing both libellous and unfunny.
But my experience doesn't have a patch on Scott Pitkethly, battle architect at Creative Assembly. In a chat with PC Gamer, Pitkethly said his start at the studio—all the way back in 1999—was very much sink-or-swim. First, the studio put him to work on sports games, which he couldn't care less about. Then when he finally got to make a Total War? Well, he had literally never worked writing game code before.