
Nexon, the developer and publisher behind MMOs like The First Descendant, doesn't rely on a game's potential profit to ensure its success – instead, the company looks to the "raw voices of users" while working on new titles.
As reported and translated by Automaton, Nexon CEO Yong-hyun Park describes why feedback is valuable in a recent interview with 4Gamer. When asked how the studio assesses any potential games, Park reveals a process that involves users' direct opinions rather than any analysis of market data or profit predictions – and this is partially due to a lack of prior solid examples of similar releases to look back to, at least in South Korea.