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PC Gamer
PC Gamer
Robert Jones

The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'

The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.

I traveled to Rebel Wolves recently to speak to key developers about its debut RPG, The Blood of Dawnwalker, which promises a dark fantasy cinematic adventure involving vampires deep within the Carpathian Mountains.

As well as speaking to the game's director, Konrad Tomaszkiewicz, the man who directed the now legendary fantasy RPG, The Witcher 3: Wild Hunt, about why he left CDPR and why he decided to cast a half human half vampire as the game's protagonist, I also spoke to the game's design director, Daniel Sadowski about the game's unique 'time as a resource' mechanic and creative director Mateusz Tomaszkiewicz about the studio's 'narrative sandbox' approach to game design.

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