
A haunting role-playing game set on the history-steeped streets of a bygone era. Vampires stalk the gloom, lying in wait for victims who may or may not be imperative to the story being told. Every choice nudges time forward, inch by inch. Am I talking about The Blood of Dawnwalker or 2018's Vampyr? Well, both – kinda.
Dawnwalker, an upcoming PS5 game from ex-CD Projekt Red developers, is already showing its Witcher 3 colors. It's atmospheric, gloomy, and rocks a gritty dark fantasy aesthetic that screams supernaturality. But all this talk of killing off important NPCs and unique time mechanics sounds eerily familiar. A lot of what I'm reading and seeing of Dawnwalker has me thinking of Don't Nod's own take on gamified vampirism, underrated though Vampyr still is, and it has me hopeful for how Rebel Wolves will expand upon those elements in its "narrative sandbox" RPG.