

1981 Works on first non-Lucasfilm project, Dragonslayer
1982 Lucasfilm’s computer graphics division creates the Genesis Effect for Star Trek II
1988 The team won a Sci-Tech Academy Award for the ‘Morf’ software developed for Willow.
1989 The Abyss’ CG watery pseudopod wows audiences
The 1980s was the decade that ushered in a computing revolution for filmmaking and VFX. As home computers began appearing in every home and processing power grew, canny filmmakers started to push the boundaries of what could be achieved.