
You've seen the aftermath – indie developers scrambling to delay their games, praying they'd avoid the cannonball that was the random Hollow Knight: Silksong release date. It wasn't very nice, was it?
"I mean, they're allowed to do what they did. There's no laws or rules against that," Hell is Us creative director Jonathan Jacques-Belletête tells Skill Up (spotted by This Week in Video Games) about the way Team Cherry abruptly announced its latest Metroidvania's launch date, after fans had been waiting years to play. Out of nowhere, he learned it was going to release on the same day as his Souls-ish action game. "I don't want to [...] say, 'Oh, they caused this to us, or somebody else.' Like, I don't really care about that. I don't want to get into that type of debate."