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GamesRadar
GamesRadar
Technology
Anna Koselke

Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?"

Hollow Knight: Silksong.

Hollow Knight: Silksong finally arrived after around seven years of production – seven years that developers said they were "having fun" during – and now, Team Cherry is explaining the process itself.

Speaking in a recent interview with ACMI, co-directors William Pellen and Ari Gibson look back at Silksong's development journey. "We try to be methodical – we'll decide what area we're working on that month, and move through it," recalls Gibson. "So we have a plan – but the plan is never so calcified that it can't bear a change of course two weeks later – or two months later, or two years later." It's not just about adding levels for Team Cherry.

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