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GamesRadar
GamesRadar
Technology
Kaan Serin

Super Mario 64, a forgotten Dreamcast JRPG, classic Jet Li films, and more all inspired Tim Schafer while working on Psychonauts

Raz shoes away his old mentor worming his way out of his ear canal in a screenshot from Psychonauts 2.

Psychonauts, the iconic platformer about entering peoples' psyches to sort out whatever emotional baggage they've got strewn about, is 20 years old. And to celebrate the milestone, Double Fine founder and Psychonauts director Tim Schafer shared some of his inspirations for the classic.

Before opening Double Fine Productions, Schafer was widely known for a bunch of LucasArts point-and-click adventure games, such as Full Throttle and Grim Fandango, but he decided to instead make a third-person, fully-3D platformer after playing Super Mario 64, naturally.

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