
Back in January, the indie horror game The Night is Grey released after a grueling seven-year development process that just barely survived the dedication to frame-by-frame character animation, and despite positive reviews, it's still struggling to find an audience at the time of publication.
I reached out to the game's writer, Tiago Fragoso, after a tweet from the The Night is Grey's official Twitter account asking for support went viral. What transpired was an insightful conversation about the massive barrier to entry that is indie game development, the even taller hurdles facing first-time developers making a niche passion project, and what could be done to improve discoverability platform-side.