
If you've played an RPG before, I'm sure you're familiar with the associated plot clichés: golden boy protagonist takes on a death-defying quest, and along the road picks up several total strangers who become his best friends in record time (bonus points if one or a few of them fall in love with the player character).
Star Wars Zero Company bears some resemblance to BioWare's classics, but this is where narrative director Aaron Contreras hopes the two diverge.