When we got our hands on Star Wars Outlaws last month, our first impression was that it's playing things too safe. We didn't get to see its open world, but we did notice a lot of mechanics borrowed from other Ubisoft games, from Watch Dogs to Assassin's Creed. Now in an interview with IGN, Outlaws' developer Massive Entertainment has gone into more detail about how it's approaching open world Star Wars—with at least one encouraging change from the well-worn Ubisoft playbook.
The much-memed-on icon spam of Ubisoft maps, showing collectibles and side activities galore, won't be there when you first start the game, crash landing on the inhabited moon of Toshara.