
However hard you may find Silksong, the Hollow Knight sequel could've been even harder. A voice artist and playtester on Team Cherry's long-awaited sequel reveals that when he got his hands on the roguelike, some encounters were trickier than when it shipped.
Speaking on Dan Allen Gaming, Matt Trobbiani discusses his distinct position as a contributor to voice lines for the boss Trobbio, and getting to test out Silksong as it was in development. He faced a number of enemies on the QA side of things, and mentions quite a few debuffs went around after his time playing.