
Hollow Knight's developers grew up playing games before online forums and social media took some of the mystique out of their worlds, but Team Cherry tried to design Silksong in a way where players could make discoveries without picking up their phones.
When asked about those Zelda 2-era adventures in an interview with the ACMI museum in Australia, Melbourne - also available as a paperback guide - Ari Gibson explained that he and fellow studio head William Pellen "were playing those games in an era before the internet [where] all the information you could gleam would come from friends at school, through whispers and rumors - so the sense was that there could be all this other stuff hiding in the game that you hadn't yet uncovered."