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GamesRadar
GamesRadar
Technology
Austin Wood

"Share this to scare Team Cherry": Dev of gorgeous roguelike with bosses "built like MMO raid encounters" declares war on contact damage, quickly adds "Silksong is great, and so is Team Cherry"

Soulgrave listing art of demon girl with red magic.

Among the many discussions ignited by the release of Hollow Knight: Silksong, the internet debate hall dedicated to contact damage – taking damage from merely touching enemies and bosses even when not hit by actual attacks – was especially raucous. Some people hate it, especially when that contact damage can deal two damage in Silksong, while others respect the spacing and pacing it imposes. The developer of Soulgrave, an upcoming action roguelike with stylish art and a bit of Dead Cells kick, takes a hard stance: no contact damage allowed.

"Share this to scare Team Cherry," teases a post from solo Soulgrave creator Bromanguy, who confirms "You take damage only if you get hit by an attack / fail a mechanic."

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