Giovane Henriques works as a freelance 3D character artist for games and cinematics. He doesn’t stick to a set modelling technique – each concept has a story, a learning experience, and this is developed throughout the process. whether he's using ZBrush, Maya, Marvelous Designer, Substance Painter, Marmoset, Unreal Engine or Photoshop (see our guides to the best digital art software and the best 3D modelling software).
Below the Brazilian artist presents four examples of his work. For more inspiration see our other features on 3D artists.