
Game developer veterans from RPG companies like Obsidian and Bioware say that the temporary death of the CRPG in the early 2000s was down to retailer meddling, as outlined in a series of tweets made just before the holidays.
As spotted by GamesRadar, a conversation between Nathaniel Chapman and Josh Sawyer began to discuss the former role that retail giants played in the life and death of game genres. Chapman is a designer at Timberline with former credits at Blizzard and Obsidian, while Sawyer is a studio design director at Obsidian—having worked on games like Pillars of Eternity and Icewind Dale.