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PC Gamer
PC Gamer
Harvey Randall

Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers

Volo, a bard extraordinaire, holds up his hand in caution in a brightly-lit forest grove, from Baldur's Gate 3. .

Game developer veterans from RPG companies like Obsidian and Bioware say that the temporary death of the CRPG in the early 2000s was down to retailer meddling, as outlined in a series of tweets made just before the holidays.

As spotted by GamesRadar, a conversation between Nathaniel Chapman and Josh Sawyer began to discuss the former role that retail giants played in the life and death of game genres. Chapman is a designer at Timberline with former credits at Blizzard and Obsidian, while Sawyer is a studio design director at Obsidian—having worked on games like Pillars of Eternity and Icewind Dale.

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