
When Jagex unveiled it was making RuneScape: Dragonwilds—a survival crafting game that cribs more than a few elements from its long-running MMO—I was curious, if not a little hesitant. I couldn't help but wonder how certain elements would translate cross-genre. Turns out, pretty well.
I recently sat down with Dragonwilds creative director Rick Turek to talk about the development and launch of the new game, and the one question I had to ask was: Why survival crafting? It's a pretty over-saturated genre at this point, and wouldn't have been my first guess for "RuneScape spin-off game."