
RPG veteran Josh Sawyer has left his mark on loads of fan-favorite games, from Fallout: New Vegas, to Pillars of Eternity and its sequel. However, he's recently spoken about one of the first games he worked on, Icewind Dale, and how it ended up being considered so difficult – partly because he "threw everything I knew at it."
Speaking to Sector.sk, he admits that he "really didn't know anything about development" back when he first started as a designer on Icewind Dale, with his prior experience on level design in Quake editors Hammer and Radiant being "very, very different" from his work on the CRPG.