Obsidian Entertainment's Josh Sawyer - the director behind Fallout: New Vegas and historical whodunnit Pentiment - reckons developers sometimes have a bad habit of smoothing over their games to the point of "removing friction," and it's a balance he tried to find in classic RPG Neverwinter Nights 2.
The RPG veteran's comment came while answering a question during a recent YouTube Q&A about the Spirit Eater mechanic in Neverwinter Nights 2's Mask of the Betrayer expansion, which was essentially a dark presence that infected your character and weakened them if not fed properly.