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GamesRadar
GamesRadar
Technology
Kaan Serin

RPG veteran Josh Sawyer says sometimes game designers "go overboard in removing friction"

Neverwinter Nights 2: Enhanced Edition.

Obsidian Entertainment's Josh Sawyer - the director behind Fallout: New Vegas and historical whodunnit Pentiment - reckons developers sometimes have a bad habit of smoothing over their games to the point of "removing friction," and it's a balance he tried to find in classic RPG Neverwinter Nights 2.

The RPG veteran's comment came while answering a question during a recent YouTube Q&A about the Spirit Eater mechanic in Neverwinter Nights 2's Mask of the Betrayer expansion, which was essentially a dark presence that infected your character and weakened them if not fed properly.

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