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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Resonance: A Plague Tale Legacy review: "Rivals Uncharted and Tomb Raider with a snappy sword fighting take on treasure hunting adventure"

Sophia and Leni watch an arena fight from the stands in Resonance: A Plague Tale Legacy.

Deadly rats are out, but a new supernatural threat is in. Underdog slingshot fights are replaced by brutal, punchy sword combat. Bleak, muddy Medieval France gives way to the gorgeous sunshine of a Greek island, temples displaying vibrant colors. Yet, Resonance: A Plague Tale Legacy still feels like a Plague Tale game through and through. Set before the events of the other games, protagonist Sophia must forge herself as she pursues a treasure with rivals hot at her heels, with stakes both personal and world-shattering thanks to a strange curse.

If previous games felt like a medieval riff on The Last of Us, then Resonance: A Plague Tale Legacy is developer Asobo Studio's take on Uncharted or modern Tomb Raider, trading guns for snappy swordplay. With incredible production values and a real sense of craft across puzzle and level design, this is the team's slickest production to date and – given it's been so long since the last Uncharted or Tomb Raider – Sophia's adventure really holds its own in comparison. If, like me, you're always on the lookout for a new single-player, story-driven action-adventure game to play while flinging popcorn into your mouth, look no further. Resonance is a treasure that doesn't need dusting off – this gleams.

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