
If you've played the previous games in the Plague Tale franchise, Innocence and Requiem, you'll immediately notice a big difference between them and the upcoming Resonance: A Plague Tale Legacy. There's only one person on screen in most screenshots. Amicia and Hugo have been replaced by the stalwart smuggler Sophia, whom Requiem introduced to the world. Set 15 years before the events of that game, Resonance follows Sophia as she explores a Minotaur's island. Flipping back and forth between Plague Tale's medieval setting and the ancient Minoan era will be part of the game, with events in the antediluvian period affecting the island in Sophia's time.
So, what's the beef with the minotaur? Well, this particularly angry hunk of stewing steak is, it seems, something to do with the Macula, the ancient curse that flows through the blood of certain families. Speaking to us, Asobo Studio's CEO and game director David Dedeine explained, "the Macula has been connected to the world and to humanity since the dawn of time", adding that it "has no fixed or definitive form; it evolves with humanity’s fears, psychology, and culture. As such, the Macula hasn't always been linked to plague-infected rats, and the one in Resonance absolutely is not." However, Dedeine remained tight-lipped about the form the Macula takes in Resonance, so we can't say for certain whether the Minotaur is its manifestation in Resonance.