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PC Gamer
PC Gamer
Rick Lane

Remedy is 'not satisfied' with its Q3 results after FBC: Firebreak's flop, and has 'moved development resources' to other games in production

A puppet with a gun.

Remedy Entertainment's woes continue with FBC: Firebreak. The cooperative shooter proved a disappointment when it released in June, launching in an anaemic state, lacking basic features like in-game voice chat and a tutorial, and generally seeming like a compromised vision despite a few novel ideas.

Its first major update, Breakpoint, went some way to addressing these issues, but failed to provide the bump in players Remedy hoped for. Indeed, at the time of writing, just 25 people were playing FBC: Firebreak according to SteamDB. The actual count is likely higher given Firebreak's availability on consoles and Game Pass, but probably not by much.

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