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GamesRadar
GamesRadar
Technology
Jordan Gerblick

PvP indie golf game with 93% "very positive" reviews hits 1 million copies sold on Steam in just over a month: "So many friendships ended"

Blue-skinned character wearing backwards hat is protected by illuminous orb while smirking and raising up weapon with one hand.

Just over a month after launch, one million people have decided the chaotic PvP indie golf game Super Battle Golf is worth their eight dollars, and the developers are as surprised as anyone.

Super Battle Golf, which I previously described as a marriage between Super Smash Bros. and Mario Golf, was a massive hit right out of the gate, quickly becoming one of Steam's best-selling games of the year so far and garnering "very positive" reviews.

The premise is enticingly simple: it's golf, but instead of the turn-based PvP traditionally governing rounds between friends, everyone's trying to land their balls into the hole all at once... and the general rule about not shooting your opponents with rocket launchers doesn't apply here. There are are guns, lasers, spring boots, landmines, and other gloriously effective tools at your disposal to make sure you score first.

When I wrote about Super Battle Golf at the start of the month, it had sold 500,000 copies, an immense achievement that the developer has now doubled just a few weeks later. In a Steam update, developer Brimstone celebrates one million copies sold, friendships be damned.

"Woah! Hey! Hello! Super Battle Golf has sold over 1 million copies since we launched on February 19th! That is way over 9000," the developer quips. "So many friendships ended, so many golf carts sent flying into the sky, so many balls shot away from the hole right as it's about to score."

Brimstone says the milestone is "bonkers" and teases a new content update alongside "amazing news" to be announced on April 2. I like the idea that the news may have been ready for reveal on April 1, but no one would've believed it.

"Thank you all again for your support, feedback - beating us up at our own game when we jump in to your lobbies!" Brimstone adds. "It's been amazing, and I am so stoked to keep at it with everyone."

After 4 years of work, solo dev breaks down in tears after opening Steam and learning his game made $250,000 in a week: "I feel like I really don't deserve this"

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