
The Legend of Zelda: Tears of the Kingdom has 23 main quests. It has 31 shrine quests, 60 side adventures, and 139 more involved side quests on top of that again. All told, assuming basic arithmetic hasn't failed me, that's 253 quests in total. Add that to the action RPG's massive, sprawling sandbox that operates on two very distinct altitudes, and throw in the near limitless combinations the likes of Ultrahand and Fuse offer inventive players, and it's safe to say: Tears of the Kingdom can be busy.
I'm a few dozen hours into things myself, and feel like I've barely scratched the surface. There's just so much to do, and I've gotten distracted on countless occasions, wandering off the beaten path to check out something in the distance, grab something for a random villager in distress, or befriend a massive horse. Sometimes, variety on this scale can be a little overwhelming. But for players with Attention Deficit Disorder (ADD), like EzloSpirit, this degree of choice in open-world games can be outright frustrating.