Trading dour, grim fairytale-like surroundings for glistening Mediterranean sunshine isn't the only way my hands-on with Resonance: A Plague Tale Legacy sets itself apart from predecessors Innocence and Requiem. Set 15 years earlier, starring a younger Sophia – a smuggler introduced in the second game – she's a capable hero who's far from defenceless, carving through enemy guards with a smirk or punting them into one of an ancient temple's several mysterious holes.
Even in her youth Sophia wasn't on the straight and narrow, and by the game's fourth chapter (which forms the entirety of my demo) she's rocking up to a Minoan temple alongside her friend Leni, with a rugged journal detailing the path through the ancient site's 'trials' that promise to lead to a mysterious treasure. They're not alone – an enemy military force is right on the trail of our "plunderer" heroes. These foes might not have the prism like Sophia does, an artefact that's key to solving the path through the temple as intended, but a callous disregard for history has them using battering rams to smash through stone instead. It's all a bit Uncharted: The Lost Legacy, and that's no coincidence – though with solid puzzles of its own and satisfyingly high-impact swordplay, Resonance, like the Plague Tale games before it, is set to leave its own mark on third-person action.