
Obsidian Entertainment's beloved isometric RPG Pillars of Eternity just received an unexpected update, nine whole years after its initial release, and I have a sneaking suspicion that two other big games are responsible.
The new patch, currently only available on the beta branch for Steam, doesn’t bring any major features or unexpected changes. The patch notes instead lists several bug fixes, ironing out audio issues, misdirecting quest objectives, and other pesky problems. Studio design director Josh Sawyer hinted that the team couldn’t backport much-requested features over from the sequel, like a turn mode, because of problems with the game engine Unity 4.