
Described by PC Gamer's own Richard Stanton as "Sekiro on a drunken night out", Phantom Blade Zero looks pretty dang intriguing. Developed by S-Game (and making its debut in the PlayStation Showcase last year) Phantom Blade Zero does indeed look absolutely slammed with high-octane nonsense—and I mean this affectionately. I like nonsense a lot.
Its jet fuel combat had my interest, but a recent interview by our friends at GamesRadar with director "Soulframe" Liang doubles down on a similar sentiment shared in a PlayStation blog last year, and that has my attention: "It's just like the old Souls games … You move around and explore in a seamless map, it's just not a huge open-world map. But every region is connected together seamlessly."