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PC Gamer
PC Gamer
Harvey Randall

Phantom Blade Zero devs say its interconnected world is 'like the Souls games before Elden Ring'—which has turned my interest into attention

The protagonist of Phantom Blade Zero faces down a dancing lion with his sword drawn.

Described by PC Gamer's own Richard Stanton as "Sekiro on a drunken night out", Phantom Blade Zero looks pretty dang intriguing. Developed by S-Game (and making its debut in the PlayStation Showcase last year) Phantom Blade Zero does indeed look absolutely slammed with high-octane nonsense—and I mean this affectionately. I like nonsense a lot.

Its jet fuel combat had my interest, but a recent interview by our friends at GamesRadar with director "Soulframe" Liang doubles down on a similar sentiment shared in a PlayStation blog last year, and that has my attention: "It's just like the old Souls games … You move around and explore in a seamless map, it's just not a huge open-world map. But every region is connected together seamlessly."

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